Slippery Sushi Experience
The last bite is always the hardest. Especially when your food keeps running away from you! The Slippery Sushi Experience is an interactive game-like experience. Using wooden chopsticks, you try to pick up a single piece of salmon nigiri that keeps slipping away.
In this game, you can eat what you can catch, so good luck!
Constraints
Timeline: 3 weeks
Type: Individual project
Project Description: Create a smart interactive device that invites and encourages user's to want to experience the interaction repeatedly.
Week 1: Concepting
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I decided to go with the 'uncatchable' sushi idea because it seemed like it'd be the funniest interaction; I had been thinking of the Greek myth of Tantalus original. It's about a man punished with never being able to eat again. Every morsel of food he attempts to eat runs away from him. I wanted to recreate that experience.
Also, sometimes things slip out of my chopsticks when I use them, and this is a more funny version of that.
Other Initial Concepts (for your perusal)
Week 2: Component Specification + Wiring
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This project consisted of a motorized 10K slide potentiometer, a 9 DoF, and a motor driver. All of these were connected to a redboard, a breadboard, and a 5V power supply.
The basic function is the magnetometer controls the mot pot to move it away from any magnetic objects that approach (in this case the chopsticks).
Week 3: Building Final Model
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In Fusion 360, I modeled a piece of salmon nigiri and a bracket mount to hold the 9 DoF in place while on the motorized potentiometer.
After printing the sushi and 9 DoF bracket, I placed everything inside the box in order to determine the best way to size and hide my parts.
Preliminary fit and function tests showed that everything printed and assembled well; all I had left to do was sand, paint, cut my table cloth, and create my logo.
The rest of the process: a speedrun by Emely Castro
Slippery Sushi Experience
a frustratingly fun exhibition
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When you pick up the chopsticks and try to catch the sushi, it will give you the slip!
But do the best; you can eat what you can catch.
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I designed the logo to look like a restaurant logo; I wanted to really lean into the idea of this really being a plate of food that you just can't successfully get the last bite of.